Re: Cross Over from FT3 (Fleet Book) to DirtSide and StarGrunt
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 21 Oct 1998 15:55:40 -0500
Subject: Re: Cross Over from FT3 (Fleet Book) to DirtSide and StarGrunt
Phillip spake thusly upon matters weighty:
25 points means I can hold one size 3 APC in a cargo point. How many
troops awake can I accomodate with a CP? (assuming I need to travel
with them). How many in cold sleep? (I assume this is how Marine
assault ships would ship 90% of their contingent). Got any quotations
from the rules or suggestions to answer these?
> Hello,
> In the past I have posted point systems that allowed a cross
over from
> DirtSide down to StarGrunt and a reasonable point system to go with
it.
> In DirtSide II an Aerospace fighter is a size three vehicle that
could
> contain up to 15 CC. In DirtSide II a vehicle can fit within another
> vehicle but takes up 8/5 * CargoCapacity of the vehicle being stored.
> Therefore an Aerospace fighter being placed within a bay would take 15
* 8
> / 5 worth of cargo space (24). We've already discovered that a
standard FT
> ship would essentially double in size in the new Fleet Book rules.
> Therefore, it makes sense that a ship being built in the new Fleet
Book
> system can hold 25 CC per mass devoted to cargo.
> If you look at the cost of the Aerospace fighter and other
vehicles you'll
> find that a reasonable conversion rate from Full Thrust to DirtSide is
one
> Fleet Point = 100 DirtSide/StarGrunt Points.
> With this in hand we should be able to build a complete
crossover to work
> into the Imperium system or other campeign generator systems.
> Phil P.
>
> Gort, Klaatu barada nikto!
>
>
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Thomas Barclay
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"C makes it easy to shoot yourself in the foot. C++ makes
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