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Re: [SG2] Terrain

From: Donald Hosford <hosford.donald@a...>
Date: Thu, 15 Oct 1998 01:09:50 -0400
Subject: Re: [SG2] Terrain



Thomas Barclay wrote:

> Strikes me that one of the ways to use 'terrain' cards, as it were,
> would be to make up a series of terrain tiles (either graphically or
> just with a text description) in 1'x1' sizes. Then a battlefield is
> composed of a draw of a bunch of these tiles. Now if a given mission
> mandates something, that may specify something like "An industrial
> complex, the objective, forms a two tile square at the centre of the
> board". Non-specified terrain would be drawn from a tile mix based on
> either selected or random area (that is to say, you are unlikely to
> see swamp and desert side by side - but a desert tile mix might
> include flats, low dunes, high dunes, some scrub, oases, etc.).
> This would let you 'deal' your battlefield. And then whatever mission
> is run on that battlefield.
>
> This has been used in random dungeon generation in FRPs and I think
> is viable in this venture too. I'll try to work out some tiles and
> some typical tile decks for different terrains.
>
> Tom.
> /************************************************
> Thomas Barclay
> Voice: (613) 831-2018 x 4009
> Fax: (613) 831-8255
>
>  "C makes it easy to shoot yourself in the foot.  C++ makes
>  it harder, but when you do, it blows away your whole leg."
>  -Bjarne Stroustrup
> **************************************************/

>  This is something I heard of before....(great minds think alike! 8D 
)
>
> 1) This is a file that is a random terrain generator.  The file is on
> Web-Grognards (on the Yahoo! wargames page) or that big page that
deals
>
> with DBM(don't remember the name...)
>
> 2) The other was an old GDW traveller game.  the interstellar "terran"
> was a series of cards.  Each player draws one card from the pile, and
> places it on the table.  When both homeworld tiles have been
> drawn/placed, the draw stops, and the play begins...
>
> Donald Hosford
>
>

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