Re: Imperium/Full Thrust campaign
From: Jeff Lyon <jefflyon@m...>
Date: Mon, 12 Oct 1998 22:01:41 -0500
Subject: Re: Imperium/Full Thrust campaign
At 06:40 PM 10/12/98 -0500, Thomas Barclay wrote:
>Snazzy. What did you use to produce these? They look good. WIth my
>luck, its a piece of Mac software...
*grin*
You're in luck. I used Microsoft Paint and the version of Adam
Delafield's
Shipbits which Kelvin Henderson modified for use with the Fleet book.
The
bitmaps are in the ZIP file.
>I note that none of these ships has what I would call a spinal
>mount from Traveller. (That is, a larger than size class 3
>battery or a big rail gun - depending on if it was a PA or a
>Meson gun).
True. That may change after my compatriot has had a chance to critique
them. Or not. He's not particularly fond of single arc weapons, but he
might surprise me.
>And I guess you are assuming shield are Nuclear Dampers, Sandcaster
>turrets and bays, etc. all sort of abstractly represented?
Yup. Best I could manage without a radical departure from FT.
>And no one, I imagine, has a black globe?
Not in this era. This is probably only Tech level 11 or so. These wars
occurred just prior to the development of Jump-3 drives (about 2000
years
before the formation of the Third Imperium).
>Still, all in all, looks like a lot of good work. I see you've made
>the Vilani more missile heavy and the Terrans more beam heavy. I
>might have went the other way. I always figured beams were the more
>'classic' armament (massive laser bays, PA barbettes, etc) for a
>high-tech society.
Although that's probably how I would have done it as well, that's not
how
Imperium did it. I guess because the first round of combat is always at
missile ranges, they decided to favor the Vilani with a preponderance of
missiles.
I've tried to make these designs as representative of the original
combat
factors in the game as I could.
There are some examples of the counters at:
<http://ccwf.cc.utexas.edu/~jwlyon/FT/imperium/Imperium.JPG>
<http://ccwf.cc.utexas.edu/~jwlyon/FT/imperium/Terrans.JPG>
The three combat factors along the bottom of the counter are beams,
missiles and screens. The smaller number in the corner is the
maintenance
cost.
The conversion system I used is at:
<http://ccwf.cc.utexas.edu/~jwlyon/FT/imperium/V2ships.txt>
Once I finalized on this, 90% of ship design process was done already.
Jeff