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Re: [SG2] Rising to your level of incompetence

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Thu, 08 Oct 1998 11:15:37 -0700
Subject: Re: [SG2] Rising to your level of incompetence

At 01:30 PM 10/8/98 -0500, Thomas Barclay  wrote:
>
>The military has one thing in common with industry... that people tend
>to rise just beyond the level where they were good at their jobs. 
>
>Note that in SG2, it is possible for a Junior Lt. to end up in charge
of
>a Battalion (let's say the enemy SF attended the General's soiree and
>wiped out all the senior Co and Battalion Officers). The problem is
(not
>really a problem, can be dealt with as a scenario guideline - I'm just
>suggesting a mechanism if a series of linked events are being
conducted)
>that if that Lt. was a Ldr 1 Platoon Ldr, he is also automatically a
>Batallion level Ldr 1 too. This doesn't tend to mirror real life. A
Pltn
>commander tends to be (for a while, until he acclimatizes, or in some
>cases forever) out of his depth commanding a Company. Similarly, a
squad
>leader, put in charge of the whole platoon (can happen in an SG2
>battle), may well not really be equipped to fight the whole platoon. So
>I'll present an easy mechanic and see if others find it reasonable. 

	This is what I wrote a while ago in my point costs for
StarGrunt/DirtSide II

Table 6:  Buying leaders
	The following chart shows my cost estimate for buying leaders. 
It assumes
that a good platoon leader would be an excellent squad leader but a weak
Company leader.  You can use this chart to buy the billet, in which case
replacements are obtained using the usual chart (and cannot be
promoted!).
However, if leaders are purchased like characters then the replacement
must
be drawn from the organization such as the next lower echelon commander
or
a staff officer.  These character leaders may be promoted using chart 7.

Note:  These costs are updated from my last.  The others were too
expensive.

Leadership	Squad  Platoon	Company  Battalion  Brigade  Corps  Cost
A		3						    10
B		2	3					    20
C		1	2	3				    30
D			1	2	  3			    50
E				1	  2		3	    70
F					  1		2	3   90
G							1	2  110

Table 7:  Promotion
	If you use the character option for a leader, those characters
have an
opportunity to be promoted or demoted based on their preformance during
a
battle.
	To roll on the chart, the character must have made a morale
check during
the battle.  For an addition modifier, the opposing force must have been
equal to or larger than the force under his command, or the total number
of
units he affected must be equal to or greater than his own.  For an
enemy
of a larger force make the number of additive modifiers equal to the
appropriate number of equivelant units.

Die Roll	Effect
1 or less	Demote
2 thru 5	retain
6 or more	Promote

Die modifiers
-3 If unit under characters command routed.
+1 If unit under characters command lifted suppression at least once
(max +1)
+1 per seperate enemy unit that unit under character's command routed.
+3 per seperate enemy unit that unit under character's command
destroyed.
	Routing and destroying an enemy unit is cumulative +4.

	This same chart can be used to promote or demote the quality of
a unit
(i.e. change from Average to Vetran, etc.).  However, green and
untrained
forces receive a +3 in addition to all other die rolls.  Forces that are
demoted below green are disbanded, take their points and add it to the
pool...

Gort, Klaatu barada nikto!


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