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RE: [SG II] Terminators!!

From: Noah Doyle <nvdoyle@m...>
Date: Tue, 6 Oct 1998 23:08:07 -0500
Subject: RE: [SG II] Terminators!!

Randall,

They are truly wonderful minis - I regret that I never purchased any. 
Take 
the ones you have (6-8, right?) and form them into 1 or 2 squads -
probably 
1.  Don't worry, this is all you'll need.  Seeing how they performed in
the 
movies, I'd say that terminators are as flexible as humans.  Their
Quality 
would be determined by their age - as they 'live' longer, they will
become 
smarter and more cunning.  Hugely complex neural nets are great!  They 
would always use Leadership 1 counters, just for bookkeeping.  They take
no 
morale or reaction tests.  If they think it's a good idea to go into
cover, 
move them there.  Otherwise, they will blaze away fearlessly.  They will

take damage as light power armor (maybe heavy, depends on taste).  They 
move as fast power armor.  They would probably be armed with something
like 
the UN Space Command Marines, Individual Power (Plasma?) Weapons. 
Better 
FP & Impact than a gauss rifle.  Give 'em grenade launchers, too.  A Hvy

Weap Term would have either a plasma infantry gun, or a heavy plasma 
repeater (nasty FP/Impact).  They would be classed as Terror weapons for

close assault purposes, and would close assault like PA.  With no morale

checks.  Yuck.

To deal with these, I'd want to send in some GW Terminators...Cleanse & 
Burn, wot?

Noah

-----Original Message-----
From:	Randall Case [SMTP:tgunner@earthlink.net]
Sent:	Tuesday, October 06, 1998 07:01 PM
To:	FTGZG-L@bolton.ac.uk
Subject:	[SG II] Terminators!!

I'm pretty new to the list, so excuse me in advance if I trip into a
long
dead thread. Any way, the other day I picked up a rare find: a boxed set
of
Terminator minis from the long dearly departed Leading Edge Games. I now
have a small squad of 'bots that I'm dying to try out (just started
priming
them this morning!).

So, here is my question... how should the things be rated in Star
Grunt???

Right now, I'm considering two possible routes:

1. Treating them as powered armor (heavy?), with red one chits! Each
terminator is a unit all of its own and is armed with an Gauss MG.

2. I might make them into vehicles... fudge with the rules and make them
as
Class 1 vehicles armed with an APSW... and use the A.I. rules out of
Dirtside.

The scenario I'm thinking about would be a NAC commando team scouting
out
some alien ruins and discovering that the ruin's automated defenses are
STILL working! Might reinforce the Terminators with some automated
turrents
and similar defenses. What do ya'll think?

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