RE: [SG II] Tyranid conversion
From: Noah Doyle <nvdoyle@m...>
Date: Tue, 6 Oct 1998 22:49:38 -0500
Subject: RE: [SG II] Tyranid conversion
Whew, to do Tyranids any justice in SG2, you'd need a whole new morale
system, based on instinctual behaviors and proximity to
telepathic/hive-mind 'Leader' units. I don't think that a few
alterations
of the Human morale system would do it, but, let us know how it went.
ICBW.
Noah
-----Original Message-----
From: Magnus Alexandersson [SMTP:m96maal@mtek.chalmers.se]
Sent: Tuesday, October 06, 1998 11:33 AM
To: Full Thrust
Subject: [SG II] Tyranid conversion
I'm doing small homepage with adaptations for tyranids to use them in
SGII.
It's _almost_ done, so I won't post it yet, but I was thinking:
Using Tyranids in any battle involves alot of small changes and extras
just to make the work. So I thought I'd run 'em by you lot.
Hormgaunt leap? triple combat move? 3*D?
The Hive node priciple? i.e. Hive Tyrant and Tyranidwarriors and the
"Immune to psy."-rule. According to the system (FMA) all can run away,
all can get scared. If a tyranid creature is within 12" from a Warrior,
then do they pass all test? All reaction tests or what?
There's probably alot more, but I can't remeber any q. we had when we
discussed this. Will playtest our rules this weekend, and after that
I'll
post 'em.
///magnus
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| Magnus Alexandersson |
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