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RE: [SG II] Tyranid conversion

From: Noah Doyle <nvdoyle@m...>
Date: Tue, 6 Oct 1998 22:49:38 -0500
Subject: RE: [SG II] Tyranid conversion

Whew, to do Tyranids any justice in SG2, you'd need a whole new morale 
system, based on instinctual behaviors and proximity to 
telepathic/hive-mind 'Leader' units.  I don't think that a few
alterations 
of the Human morale system would do it, but, let us know how it went. 
 ICBW.

Noah

-----Original Message-----
From:	Magnus Alexandersson [SMTP:m96maal@mtek.chalmers.se]
Sent:	Tuesday, October 06, 1998 11:33 AM
To:	Full Thrust
Subject:	[SG II] Tyranid conversion

I'm doing small homepage with adaptations for tyranids to use them in
SGII.

It's _almost_ done, so I won't post it yet, but I was thinking:

Using Tyranids in any battle involves alot of small changes and extras
just to make the work. So I thought I'd run 'em by you lot.

Hormgaunt leap? triple combat move? 3*D?

The Hive node priciple? i.e. Hive Tyrant and Tyranidwarriors and the
"Immune to psy."-rule. According to the system (FMA) all can run away,
all can get scared. If a tyranid creature is within 12" from a Warrior,
then do they pass all test? All reaction tests or what?

There's probably alot more, but I can't remeber any q. we had when we
discussed this. Will playtest our rules this weekend, and after that
I'll
post 'em.

///magnus

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|	    Magnus Alexandersson	    |
|Email: m96maal@mtek.chalmers.se	    |
|Site: http://www.mtek.chalmers.se/~m96maal |
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