Ship/Crew experiance
From: "John Bennett" <johnbenn@g...>
Date: Fri, 2 Oct 1998 21:39:24 +0100
Subject: Ship/Crew experiance
I have been running a campaign using FT and MT with fairly standard
starting
fleets for each player. Each fleet consists of 3 Dre, 7 Cru & 9 Esc.
They
are all from the designs shown on FT1. The players are then free to
"design"
new weapon systems and add them to new vessesl as they are built.
I have also adapted a GW game, Necromunda, so that at the end of any
battle
the crew of each vessel gains experaince and from this can develop new
skills. These skills are generated randomly with the more powerful
abilities
being harder to get. If people are interested in this system I will post
more at a later date, but the skills include such gems as, super gun
cres,
jump ready marines, sonic screens, Crack Shot, Evade and Infiltration.
John Bennett