Re: (OT) Rules "inspiration" (was [OT] Bring and Battle
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 30 Sep 1998 22:24:28 -0500
Subject: Re: (OT) Rules "inspiration" (was [OT] Bring and Battle
Mikko spake thusly upon matters weighty:
> Yes. My point is that while it *is* useful for evaluating *a* target,
it
> does not simply and instantly give you range to *all* possible
targets,
> including how far they might move in the immediate future etc. (which
is
> what free pre-measuring does in the game).
Now mind you, I've seen new jet HUD/AI/Combat Electronics packages in
which all threats were displayed, highlighted, categorized based on
presumed type, flagged, distances and current velocity and change of
velocity vectors displayed..... I can see this technology propagating
to armoured vehicles. Instead of sitting in a tank, I may be sitting
(although still in the tank) inside of a 360 virtual reality system
which maps and categorizes threats, gives me range, hit probs,
manoevre speeds, acceleration, deceleration, and maybe some other
threat warnings.
> A tanker once told me that during rapid response drills (or some
such),
> he'd just engage the first target to hit the sights and worry later
> whether it was the optimal choice or not. What the laser rangefinder
*did*
> help was make the first *shot* on that target count.
Reasonable. But if you have a group of infantry firing rifles at you
300m out or a HEL/5 armed tank targeting you from 500m, I'd think it
would be productive to engage the HEL tank.
/************************************************
Thomas Barclay
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255
"C makes it easy to shoot yourself in the foot. C++ makes
it harder, but when you do, it blows away your whole leg."
-Bjarne Stroustrup
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