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Re: Stargrunt 2 Morale Questions and Comments

From: Tony Wilkinson <twilko@o...>
Date: Fri, 21 Aug 1998 01:09:18 +0100
Subject: Re: Stargrunt 2 Morale Questions and Comments


	Now I haven't played a lot of SGII as yet but if it's your
officers and
NCO's that don't care (sometimes anyway) about the rest of the squad
buying
a farm, well that sounds about right to me. All studies (that I'm aware
of
anyway) on combat behaviour show that there are two types of people,
Leaders and followers. Followers keep their heads down, leaders tend to
watcg for incoming fire. Followers shooting in the general direction,
leaders tend to aim. Followers try not to bother anyone too much,
leaders
tend to kill people. Leaders tend to do heroic and stupid things (4 VC's
were won by Australians in Vietnam all by officers and NCO's, 2 were
awarded posthumusly) followers tend to come home. Now all of this is
general and as with everything there are exceptions. The SGII morale
rules
have a big penalty for losing the leader and it's not everytime that a
lone
squady is going to hang around. I think Jon got it right so I have no
problem with it.
	My 2 cents worth anyway.

	Tony.
	twilko@ozemail.com.au

At 23:30 19/08/98 GMT, you wrote:
>My experiences playing Stargrunt 2 at GenCon were the first outside of
playing
>my own Ork Hill scenario. I noticed that there seems to be a fairly low
chance
>of units dropping morale levels in SG2. I thought this might have to do
with
>the set up in my own scenario, but it seems to be fairly common.
>
>Now, this isn't NECESSARILY a problem. After all, the players seem to
like it
>this way. It leaves the units capable of acting, and suppression is
common
>enough that units are frozen in place fairly often. 
>
>However, I have noticed some weird things. In particular, total
casualties to
>a unit has no bearing on the unit's drop in morale. I had a unit lose
one or
>two figures per turn until the commanding officer was all that
remained. She
>kept her morale status as Confident. Okay, she was a veteran, but even
still
>this seemed very strange. 
<snip>

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