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Re: Stargrunt 2 Morale Questions and Comments

From: Los <los@c...>
Date: Thu, 20 Aug 1998 13:37:31 -0700
Subject: Re: Stargrunt 2 Morale Questions and Comments

Thomas Barclay wrote:

> The points raised by Allan are fairly valid though. There is no
> morale effect for overall casualties, just for new ones received.
> This negates the cumulative effects of shock, loss, and stress caused
> by seeing buddies dying. Even if I saw one guy I served with killed
> every day for a week, it would chew my morale down. Also, there is no
> concept (and this is something we've wrestled with in AD&D
> Battlesystem and other systems) of formation morale. As Allan said,
> you can have half your platoon dead in front of you, but if they
> aren't in your squad, you can stick till the cows come home.
>

Another factor is the time in which you take casualties. A platoon
taking ten casualties over the space of an hour has a better chance of
driving on than one that suffers them all within one minute.

Los

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