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Re: GenCon Review with a GZG Emphasis (Tournament Rules)

From: Jon Davis <davis@a...>
Date: Wed, 12 Aug 1998 18:14:35 -0400
Subject: Re: GenCon Review with a GZG Emphasis (Tournament Rules)

dean.gundberg@bcbsnd.com wrote:

> > While I have no love for these "creative measurement" guys, I find
the
> > concept of "falling off the edge of space" patently ridiculous.
>
>  True, but there were external reasons why we put this rule in place
for the
>  tournament. First, we were under time constraints (4 rounds to
complete in 8
>  hours) so we did not want long running battles. Second, some players
tried to
>  have their damaged ships break off from the battle and run to keep
them from
>  being destroyed (and thus having their points count against them). 
Thus we
>  ruled that a disengaging ship was the same as a kill and did not
expect a
>  player to fly off the edge in the finals.

I use the "Ship off the edge" rule in the Empress Arianna tournament for
much
the same reason.  Any ship disengaging from the battle should be
considered
'lost' from a fleet morale point of view.  The battlefield for the EA
tournaments
is on a much larger space (100 x 100) and therefore much higher speeds
are
possible.

It sounds like the tournament went well and was a successful format for
running
the games.  Great work, Dean!

Jon

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