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Re: GenCon Review with a GZG Emphasis (part 3 of 4)

From: jatkins6@i... (John Atkinson)
Date: Wed, 12 Aug 1998 10:03:03 -0500 (CDT)
Subject: Re: GenCon Review with a GZG Emphasis (part 3 of 4)

You wrote: 

>While I have no love for these "creative measurement" guys, I find the
>concept of "falling off the edge of space" patently ridiculous.

I usually use a floating table unless the guy leaving is breaking off 
and I'm willing to let him go.

>Oh well... I guess it could be called "selective realism". E.g. it's
>"cool" that ships in FT can fly at unlimited speeds, but does anyone 
ever >use even three-digit speeds? Even if it would convey a 
significant >advantage (especially when combined with free 
pre-measurement)? No, it's >too much hassle (until someone really, 
*really*, REALLY wants to win).

Huh?  Three digit speeds. . .100 inches on an 8' table puts you 28 
inches off the other side.  What's the point in that?  And what's that 
about free pre-measurement?  I assume that the distance between any two 
points on the table (including points occupied by ships) is readily 
know.  I've even taken to marking the positions of capital ships as 
they will be if they continue on the same course and speed as they were 
last turn.  Which makes nice aim points for SMLs, and is a mental aid 
to ship movement plotting.

>mindset of some gamers. The guy had even built a weapon system around 
the >FTL-out-near-other-ships bug... 

Only robot ships.  

John M. Atkinson


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