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Re: FTL Fighters

From: Thomas Heaney <Thomas@k...>
Date: Tue, 11 Aug 1998 19:01:42 +0100
Subject: Re: FTL Fighters

In article <SIMEON.9808111403.B@lib34.kcl.ac.uk>, jeremy claridge
<jeremy.claridge@kcl.ac.uk> writes
>Hello 
>
>The system I use for FTL cappable fighters is to allocate the same 
>points per fighter as fitting a FTL drive on a mass 2 ship.
>I worked this out to be 6 points.
>This might sound cheap but don't forget the limited endurance 
>factor and we don't allow FTL fighters to jump back in a second 
>time during the match.
>This does change gameplay some what in that players allocate which 
>fighter groups and on which turn they will jump in before the game 
>starts.
>It works a bit like the X-wing/Tie fighter computer games.
>Groups of torpedo bombers jump in fire torps and then jump out.
>Makes it quite interesting.
>
>----------------------
>jeremy claridge
>jeremy.claridge@kcl.ac.uk

I can't remember off hand how many extra points I use for FTL fighters,
but I only allow heavy fighters to be FTL capable.

What kind of range do your FTL fighters have?(only 4 LY total for me.)

-- 
Thomas Heaney


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