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Re: Strange Idea FT2

From: "Al.Bri" <Al.Bri@x...>
Date: Sat, 25 Jul 1998 16:40:11 +1200
Subject: Re: Strange Idea FT2

Bill Nitsche wrote:
>...maybe standard planetary assault
>practice is to do a combat drop and aerospace strafing fire to take the
>spaceport so the main troop transports can land.  Should make for some
>really interesting urban battles for DS2.

Ways to take out a starport:
    One way would be to land special forces on the planet ahead of time.
These would then converge on the starport and launch a covert take over
of
the important starport facilities. Great opportunity for Stargrunt II
battles.
    With the starport facilities in control, ordinary civilian or
disguised
military transports would land, bringing in troops with Anti-Vehicle
weapons. These troops would then make an overt take over of the starport
perimeter and relieve the special forces. This would make several
Stargrunt
II battles or one or two Dirtside II battles.
    Then, your fleet with its high capacity military transports, lurking
in
the outer rim of the system, comes rushing in at high Gs or using
several
in-system hyper-jumps and brushes aside the scrambling SDBs. A great
opportunity for a Full Thrust battle.
    On the ground, the planetary defence force assembles its forces and
prepares to assault the starport facilities. The invaders are digging in
and
unloading their tanks from the assault landers. Another Dirtside II
battle
ensues.
    In space, transports are loading their assault landers, assault
landers
are attempting to land at the starport, destroyers and frigates are
fending
off near-suicidal SDB attacks, while battleships and cruisers seek out
planetary defence orbital battlestations and carriers lend support. An
apocalyptic Full Thrust battle.

Andrew Martin
Shared email: Al.Bri@xtra.co.nz
Web Site: http://members.xoom.com/AndrewMartin
Dirtside II Web Site: http://members.xoom.com/AndrewMartin/DSII
Dirtside II FAQ Web Site: http://members.xoom.com/AndrewMartin/DSII/FAQ

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