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RE: SG2 Vehicles

From: Noah Doyle <nvdoyle@m...>
Date: Fri, 24 Jul 1998 21:39:05 -0500
Subject: RE: SG2 Vehicles

Just to add a bit to this - there has yet to be a battle between
militaries 
that are both equipped with modern weapon systems, and trained in their
use 
- aside from a few tank engagements in the 2nd PG War (Desert Storm),
and 
those were desert fights - not a good example.	As far as any
predictions 
as to how all these vehicles are supposed to survive this sort of 
environment (excellent ATGMs, hyper-accurate tank guns), the best advice

I've seen is : Pray.  Every simulation I've ever seen - from ATC reports
to 
home PC games - a near-even match of vehicles and capabilities results
in 
carnage.  You end up with a lot of debarked, demoralized infantry, and a

lot of burning hulks.  As far as ranges on the SG2 battlefield go - 700m
is 
really short compared with modern weapon capabilities - but if you take
the 
European Central Front as an example of Terra - it's an OK one - 90% of
all 
sighting (LOS) ranges were 300m or less.  Even the steppes of Russia
have 
rises & gullies to block your view.  When modern vehicles do catch sight
of 
each other, it's over pretty quickly.
	As for the 'sprint' problem (cover is 500m away, why can't I
make it), 
think of it this way.  That's a long way to move from a standing start 
(cover) in the open.  Somebody will probably take a shot at you.  Your 
vehicle crew knows this, and probably doesn't want to do it.  You (the 
platoon/company commander) gets on the horn and screams at/pleads with
the 
crew to move their lazy rears over to the designated spot (use command
for 
another activation).  If somebody does take a shot, well, the crew did
tell 
you so.  Combat troops are very cautious by nature.  Especially about 
crossing open ground that could be observed by the enemy.  The
limitations 
on movement and the nature of the command/activation system show this. 
As 
we all know, most of the time, the troops our little lead minis
represent 
are finding a way to not get shot at.  The combat moves are sprints. 
You 
might get somewhere, you might not.  But you're still trying real hard
to 
not get shot.  Travel mode assures some good ground coverage, but we are

still not assuming constant movement.  There's a lot of waiting for
orders, 
answers to questions ('Are you sure there's no enemy around here?'), 
rotation of march order, etc.
	My concern with vehicles is the Firecons - can one gunner fire
multiple 
weapons in various turrets at one target? (slaving both remote turrets
to 
his board & sensors)
	Can a vehicle with multiple gunners and multiple weapons fire at
multiple 
targets in the same FIRE action?

Noah

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