RE: No Good Guys? (Re: ATTN Jon T: Free CalTex Government and So
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 22 Jul 1998 09:00:51 -0500
Subject: RE: No Good Guys? (Re: ATTN Jon T: Free CalTex Government and So
Nathan spake thusly upon matters weighty:
> > You know something... This is just an observation mind you, but
the
> > idea of "no-good-guys" seems to be the trend in game background
writing
> > these days. (e.g. WH40K, Heavy Gear, Warzone and quite a few other
games
> > out on the market.) Have we become so cynical and so pesimistic
that we
> > no longer desire for real heros and obvious villians for the modern
> > myths we weave? If so, why are we like this.
Perhaps its the fact we recognize that real life is filled (mostly)
with shades of grey (there is a white and a black at either end, but
you see them truly infrequently). And perhaps that real people are
flawed. Heroes in the real world tend to be average folk driven into
greatness by circumstance and personality. So too with many villains.
And few men in government in any modern society tend to be
particularly one nor the other - they tend to be (as is required by
the job) lawyers, politicians, and beauracrats, all of whom tend to
be more driven by situation, poll, or perception than by principle or
true ideology. Witness the dumbing down of our TV and of our
political campaigns and you'll see that those in power (responding to
the stimuli provided by their populace) have discovered we either
lack the attention span or don't have the voyeuristic interest in
non-sensational, dry, carefully explained policy. We're cultures of
sound bytes, snap judgements, MTV, and channel surfing. Small wonder
the days of the likes of the founders of our countries are long since
history - they'd never survive the modern media circus.
To put this OT, let's just say that a GZG universe of no true bad
guys has a tad more realism than a Star Wars (Joseph Campbell esque)
mythic setting and (strictly as a game observation) makes for a much
more fun an interesting universe for Wargaming.
Tom.
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Thomas Barclay
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