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RE: Movement types (was:RE: Savasku Questions)

From: Noah Doyle <nvdoyle@m...>
Date: Mon, 20 Jul 1998 20:36:48 -0500
Subject: RE: Movement types (was:RE: Savasku Questions)

Most people who have any experience with science pick it up quickly. 
The 
average casual gamer - somebody who wanders by at a con or demo and
decides 
to try - takes about 3-5 turns to learn it, and a game or 2 to refine it
- 
with Beth's aforementioned spectacular 'colocations' being common for a 
while.	The arrow-bumping problem has been seen occasionally, but wasn't

too bad.  I use some 1/2 standard thickness arrow counters from ICE's
Star 
Strike, and we make a lot of our own counters for detectable effects 
(active sensors, streaming atmosphere, afire, tumbling, etc.).	Those
stick 
to a StarScape mat really well.  B5 fans pick up on the vector system 
pretty well, too.  They're used to seeing Star Tige- Furies (sorry :) 
manuver in that fashion.  I'm so used to it now that I'm shocked when a 
Minbari/Vorlon uses the other manuver style.

-----Original Message-----
From:	Ground Zero Games [SMTP:jon@gzero.dungeon.com]
Sent:	Monday, July 20, 1998 01:21 PM
To:	FTGZG-L@bolton.ac.uk
Subject:	Movement types (was:RE: Savasku Questions)

Glad to hear you like the vector system; any experience yet as to how
newcomers to the game get on with it at first?

Jon (GZG)

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