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RE: No PSB Necessary

From: Noah Doyle <nvdoyle@m...>
Date: Mon, 13 Jul 1998 21:52:20 -0500
Subject: RE: No PSB Necessary

Randy writes:
>I'm a bit behind on the thread on range and time scale for FT, but I
thought
>I'd inject that I've kinda always assumed any beam type attack in a
space
>game, "rastered" the beam over the most probably location of the target
when
>the beam was due to arrive. As mentioned, if your fighting with any
kind of
>sensor lag, or even apprecialbe travel time for the beam to reach it's
target,
>you need to blanket the possiblites to achive any kind of hit,
>So a "shot" is actually a series of salvo's to bracket the enemy
movement
>envelope. Plus it is a great explination on why you have to roll a
randomizer
>(die) to determine if you hit and how much damage you did :)

I figured that was the case - one shot is not actually one shot, then
recharge for a turn (ZAP!  'Missed!' "Darn.  I'll get coffee').
I just don't know that anybody ever said it.

Noah

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