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SGII EW rules clarification

From: Trevor Dow <adspirit@p...>
Date: Thu, 09 Jul 1998 10:36:33 +1100
Subject: SGII EW rules clarification

Because of the eratta regarding the fact that a unit can actually be 
reactivated and fire twice during a game turn.....could someone out 
there please clarify the following. 
Scenario: I have a combat squad containing an EW grunt. During my 
activation I activate that squad, use two actions as normal and my EW 
goes active. During my opponents next activation I use up all three EW 
counters trying to jam his communications. Which means my EW is now 
inactive

Question: Can I reactivate that squad during this same game turn using a

plattoon leader communicating actions to;

a) initiate fire combat, move etc.

b) get 3 more EW counters.

I know the rules say otherwise in the second last paragraph, left 
column, page 19.......
 "Whenever one of these EW tasks is attempted, it costs the EW unit one 
of its EW markers from its stack; when all three are used up, (no 
further tasks may be attempted by that unit until it is re-activated 
next game turn)". 

If the answer is yes to a) then would the line I have placed in brackets

be replaced by (no further EW tasks may be attempted by that unit until 
it is re-activated next game turn).

If the answer is also yes to b) then would the line I have placed in 
brackets be replaced by (no further tasks may be attempted by that unit 
until it is re-activated)

If the answer is no to a) and b) I get to bash a rules lawyer


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