Re: KV in the New System
From: Matthew Seidl <seidl@v...>
Date: Tue, 07 Jul 1998 16:17:13 -0600
Subject: Re: KV in the New System
On Tue, 7 Jul 1998 16:55:47 -0500, Noah Doyle writes:
>Auto hit at 6" or less? Yikes, that's really scary! I don't think I
would
>include that. I always felt that the 30" range was pretty good,
Yea, I was torn about that. But since PT's got some extra range I
felt bad about not giving RG's a boost.
>there will be some acceleration limits due to materials. I think your
>masses for the railguns is a bit high - I think that they were supposed
to
>be more effective than beams, for the mass. But yes, screens do zilch
>against railguns, and armor helps, but that double damage with reroll
is a
>real killer...heh heh.
I want railgun technology that I can take up against beams without
having to work out a handycap like the current 3 for 2 point rule
against the Kre'vac. I mostly just want the alternate weapon system
with a different feel when designing different fleet from the same
universe. You know, give one heavy beams, another SML's, another
PT's, andother railguns, etc.
-=- Matthew L. Seidl email: seidl@cs.colorado.edu
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