RE: Mines 6
From: John Skelly <canjns@c...>
Date: Fri, 15 May 1998 08:32:57 -0400
Subject: RE: Mines 6
I hopes of making this more SF:
How about these ideas:
1. Robotic minfields, ie- minefields that can get up and move
2. IFF minefields - they're smart enough to know friend from foe
3. Really smart mines (RSMs for short) - they wait for the best target;
anti-pers would go after leaders or support weapons; anti -vehicle might
do something where they detonate only under the last vehicle
4. Cruel anti-pers mines that would only injure someone, when someone
came to help the person he/she would get injured too
I admit to borrowing from other sources. Any ideas comments?
> -----Original Message-----
> From: jatkins6@ix.netcom.com [SMTP:jatkins6@ix.netcom.com]
> Sent: Friday, May 15, 1998 12:52 AM
> To: FTGZG-L@bolton.ac.uk
> Subject: Mines 6
>
> Erm. . . I don't know as much about air and artillery scattered
> minefields, but this is my estimate.
>
> Artillery: Standard blast radius as per normal artillery. Open sheaf
>
> gives 50% probability encounter, 2 chits, validity as per conventional
>
> mines. Tight sheaf gives 40% + (10%xguns firing).
>
> Air-delivered: DFO may be scatterable mines, as per artillery. 60%
> chance of encounter, otherwise all the same.
>
> Note that most scatterable mines have a self-destruct fuze, with
> variable settings from 18 hours to 7 days.
>
> John M. Atkinson