Re: Full Thrust discussion, anyone?
From: NVDoyle <NVDoyle@a...>
Date: Thu, 14 May 1998 12:54:35 EDT
Subject: Re: Full Thrust discussion, anyone?
Jon writes:
>Are they going to redesign all the FT models with little launch
turrets,
>that's the question.
Well, I could never find any beam emitter-thingies - I presumed that
they were
all under armor/hull when not in use.
>From what I have heard, the movement rules change pretty radically in
EFSB/FB
- do they change for fighters and MT missiles, too?
As for particle beams vs. ships, the way I always played was that
standard
beam weapons were lasers, usually of very high power and wavelength
(HighUV up
to Xray. Grasers were a bit much). Particle beams were a beam system
with
identical damage performance, but each time a ship was hit, it took a
level-1
threshold check, with damage lasting only 1 turn. They were very
interesting
in play. I decided to restrict them to 1 arc, to represent the aiming
problems with long, static tubes. It was a bit of Traveller-esque
gameplay
that was a lot of fun.