Obstacles, Part 3
From: jatkins6@i... (John Atkinson)
Date: Fri, 1 May 1998 10:06:08 -0500 (CDT)
Subject: Obstacles, Part 3
Wire! Wonderful Wire! I like Wire! It's almost as much fun as
landmines. Have no idea how it would affect GEV vehicles, so ignoring
them in the rules below. Am also assuming Grav can fly over them.
YMMV. Am also assuming infantry are carrying wire cutters. Assumes
modern wire, you may modify to taste to reflect monofilament, etc.
Double Apron Barbed Wire Fence: Impassable to infantry, wheeled
vehicles. Poor going to tracked vehicles. When tracked vehicles move
through, they create a breach. Infantry may breach, Engineers may move
1/2 normal distance and breach.
Triple Standard Concertina Wire Fence: Impassable to infantry, wheeled
vehicles. Difficult going for tracked, Tracked vehicles also roll a d6
when moving through. On a 1, Satan's Slinkie has gotten caught up in
their roadwheels and chopped to bits, immobilizing the tank completely.
Cannot be repaired at the battlefield. Must be hauled back to a depot
where long-suffering mechanics will have to half-way disassemble the
thing and pick little bits of metal out of the tranmission. When
tracked vehicles pass through, breached. Infantry may breach.
Engineers may move 1/2 normal and breach. May be mined/booby trapped,
in which case infantry may not breach, any unit attempting to breach is
attacked as per Dirtside rules. If the first Engineer unit is wiped
out, further breaching efforts by dismounted Engineers may avoid attack
by rolling unit quality vs a 4. I'm assuming the Engineers would use
explosives which will clear the booby traps and the wire all at once.
Tanglefoot: Difficult going to infantry, Engineer may clear as they
move through, Infantry must take an activation to breach.
Concertina Roadblock. 10 coils of Concertina. May be (with great
effort) extended to cover clear terrain, but that's fairly
labor-intensive. Stops all vehicles except Grav. Cold. Try to drive
into it, and you're immobilized permenantly. Breached by 1 element of
Engineers (Dismounted or vehicle). Requires 2 elements/activations of
infantry.
4-Strand Cattlefence: What most people think of when they say "Barbed
Wire." Not a military obstacles. Enough can cause an area to be
classed as Cultivated.
Misc:
Steel Tetrahedrons, Steel Hedgehogs, Concrete Cubes, Tertrahedrons,
Dragon's Teeth. Impassable to all vehicles except grav, normal going
for infantry (or as per terrain). Breach requires 2 actions, 1 from
CEV.
John M. Atkinson