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Obstacles, Part 3

From: jatkins6@i... (John Atkinson)
Date: Fri, 1 May 1998 10:06:08 -0500 (CDT)
Subject: Obstacles, Part 3

Wire!  Wonderful Wire!	I like Wire!  It's almost as much fun as 
landmines.  Have no idea how it would affect GEV vehicles, so ignoring 
them in the rules below.  Am also assuming Grav can fly over them.  
YMMV.  Am also assuming infantry are carrying wire cutters.  Assumes 
modern wire, you may modify to taste to reflect monofilament, etc.

Double Apron Barbed Wire Fence:  Impassable to infantry, wheeled 
vehicles.  Poor going to tracked vehicles.  When tracked vehicles move 
through, they create a breach.	Infantry may breach, Engineers may move 
1/2 normal distance and breach.

Triple Standard Concertina Wire Fence:	Impassable to infantry, wheeled 
vehicles.  Difficult going for tracked, Tracked vehicles also roll a d6 
when moving through.  On a 1, Satan's Slinkie has gotten caught up in 
their roadwheels and chopped to bits, immobilizing the tank completely. 
 Cannot be repaired at the battlefield.  Must be hauled back to a depot 
where long-suffering mechanics will have to half-way disassemble the 
thing and pick little bits of metal out of the tranmission.  When 
tracked vehicles pass through, breached.  Infantry may breach.	
Engineers may move 1/2 normal and breach.  May be mined/booby trapped, 
in which case infantry may not breach, any unit attempting to breach is 
attacked as per Dirtside rules.  If the first Engineer unit is wiped 
out, further breaching efforts by dismounted Engineers may avoid attack 
by rolling unit quality vs a 4.  I'm assuming the Engineers would use 
explosives which will clear the booby traps and the wire all at once.

Tanglefoot:  Difficult going to infantry, Engineer may clear as they 
move through, Infantry must take an activation to breach.

Concertina Roadblock.  10 coils of Concertina.	May be (with great 
effort) extended to cover clear terrain, but that's fairly 
labor-intensive.  Stops all vehicles except Grav.  Cold.  Try to drive 
into it, and you're immobilized permenantly.  Breached by 1 element of 
Engineers (Dismounted or vehicle).  Requires 2 elements/activations of 
infantry.

4-Strand Cattlefence:  What most people think of when they say "Barbed 
Wire."	Not a military obstacles.  Enough can cause an area to be 
classed as Cultivated.

Misc:

Steel Tetrahedrons, Steel Hedgehogs, Concrete Cubes, Tertrahedrons, 
Dragon's Teeth.  Impassable to all vehicles except grav, normal going 
for infantry (or as per terrain).  Breach requires 2 actions, 1 from 
CEV.

John M. Atkinson


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