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RE: Obstacles, Part 2

From: John Skelly <canjns@c...>
Date: Tue, 28 Apr 1998 14:28:37 -0400
Subject: RE: Obstacles, Part 2

Sounds good.  Nothing an Assault Pioneer with a chainsaw could handle
;-).  Any thoughts on on rules for creating the abatis with charges?

We never had a chance to do it, but we did go over creating an abatis
using charges.	It would need time to be set, by Pioneers but engineers
will do, and then could be activated within seconds.

Any ideas

> -----Original Message-----
> From: jatkins6@ix.netcom.com [SMTP:jatkins6@ix.netcom.com]
> Sent: Tuesday, April 28, 1998 1:14 PM
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Obstacles, Part 2
> 
> Log obstacles:  
> 
> Abatis: May only be created along roads/paths bordered on both sides
> by 
> woods/forest.  Impassable to tracked, wheeled, GEV.  Difficult to 
> infantry.  May be breached by Combat Engineer Vehicle (rules for CEVs 
> to follow) or by 2 elements of dismounted engineers (ie requires two 
> sucessful breach actions by sappers).  If mined or boobytrapped, any 
> breaching or crossing (Grav, infantry) element takes an attack as per 
> normal Dirtside mine rules.  These mines do NOT have the marked on the
> 
> table, but must be notated in the defending player's obstacle plan.  
> 
> Log Hurdle--may be created on any uphill road slope.	Usable only if 
> standing timber is available.  Otherwise as Abatis.
> 
> Log Crib--as Abatis, may be created on any road if standing timber is 
> available.  May be breached by any size 3+ tracked vehicle.
> 
> Log Post belt.  Muahahahaha. . . May be created anywhere if standing 
> timber is available. May not be created on hard-surfaced road.  Bought
> 
> (when I work out point costs) in 100-meter (1 inch) strips.
> Impassable 
> to all vehicles except grav.	Impassable to infantry if reinforced
> with 
> barbed wire.	May be mined as per abatis.  Requires 12 total Engineer 
> activations per breach.  CEVs count as two activations.  May be spread
> 
> out over multiple turns.  Requires an additional 6 if mined--after the
> 
> first mine attack, further breaching elements are not attacked.  They 
> are assumed to be taking their time, hence the extra activations.  If 
> you want to force your poor Engineers to ignore the mines, they can do
> 
> it in 12 but take attacks.  You are also required to buy drinks for 
> anyone at the game table who presents the insignia of _any_
> engineering 
> unit.  :)  Note:  This is an incredibly effective obstacle, especially
> 
> if mined.  Requires hardwood post minimum diameter of 40cm.  All posts
> 
> are buried 1.5m into the ground, either vertically or at a slight
> angle 
> toward the enemy, and project 75-120 cm above the ground.  Height 
> should vary from post to post.  Minimum acceptable density is 200 per 
> 100 meters of front.	Spacing is irregular, with at least 1 m and not 
> less than 2m between posts.  Barbed wire is then strung between posts 
> and scatterable mine packages exploded in this mix.  In other words, 
> this requires a MAJOR effort by a large engineer unit.  I don't want
> to 
> hear of some subgenius putting in a 12km (120 inches) belt of this 
> stuff with a platoon of troops.  This would be for a major 
> fortification along a well-established front.
> 
> John M. Atkinson
> 


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