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Re: X to GZG conversions...

From: Ground Zero Games <jon@g...>
Date: Tue, 28 Apr 1998 09:22:56 +0000
Subject: Re: X to GZG conversions...

>Absolutely! I once played with a couple of neighborhood kids, using
>Superior ships without bases, with circular template out of the FT II
book.
>I think they were 7 and 10.
>
>They each had heavy cruisers, me with a battlecruiser. They split, then
>closed in behind me. Trashed me good! (Ok, I wasn't trying THAT hard to
>manuever. ;->=)
>
>I look foreward to FT III with the possibility of mixing the more
complex
>'realistic' movement with simpler FTII movement arcs, just so those
needing
>the challenge can fly their way, while there'll be simpler rules for
those
>kids I want to include.
>
>We shall see if the dream will become real...
>
>The_Beast

I've been having some thoughts recently about a VERY stripped-down small
booklet of just the basic FT core rules (suitably updated), explained in
very simple terms especially for newcomers, young players and non-gamers
-
sort of "FT Lite".
Any opinions on this idea? Could even be sold as a package with a few
ship
minis!

Jon (GZG)
>
>
>
>
>jatkins6@ix.netcom.com (John Atkinson) on 04/27/98 12:11:42 PM
>
>Please respond to FTGZG-L@bolton.ac.uk
>
>To:   FTGZG-L@bolton.ac.uk
>cc:	(bcc: Doug Evans/CSN/UNEBR)
>Subject:  Re: X to GZG conversions...
>
>
>
>
>You wrote:
>>Hmmm.  Playing FT is so much simpler than playing DS or SG, in setup
>and >play.  I ought to play it more.  I wonder if my son (5 years old)
>could >play this, if I let him move directly instead of writing orders.
>At a recent con, I talked two kids into playing a demo game.  They used
>their StarWars toys (the plastic ones on clear stands) to play the
>introductory scenario in the FT book.	The younger one was maybe 9?
>They picked it up by the third turn or so.  IMHO FT is the easiest
>wargame to learn I've played.
>John M. Atkinson

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