Re: Tournament Fleet Wierdos
From: John Leary <realjtl@s...>
Date: Fri, 24 Apr 1998 16:29:05 -0700
Subject: Re: Tournament Fleet Wierdos
John Atkinson wrote:
...Snip...JTL
> Who told you that? Missles. Three turns endurance. Times 18 inches
> movement. I dunno about anyone else, but ships start our games at the
> same speed as the thrust of their slowest ship. Which generally is
> two, unless you're one of those wierdos that likes pouring money into
> your drive systems. (Which is a mistake--I've gamed against people
> with Thrust 6 Battleships. Just not cost-effective.) Makes it
reaaaly
> easy to catch someone with a Turn 2 launch.
...Snip...JTL
> John M. Atkinson
John,
Speaking as a fast battleship Wierdo, I must agree if, and only if
you are speaking of a single enguagement format. In a campaign format
the fast battleship is a very dangerous opponent, and quite able to
defeat a larger, slower force. (In particular if that force depends
too much on a missile offence.)
signed,
Commander I. M. A. Loony
17TH Battledreadnought Sq.
Lafayette sector command.
Bye for now,
John L.