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Re: Tournament Fleet Wierdos

From: John Leary <realjtl@s...>
Date: Fri, 24 Apr 1998 16:29:05 -0700
Subject: Re: Tournament Fleet Wierdos

John Atkinson wrote:
...Snip...JTL
> Who told you that?  Missles.	 Three turns endurance.  Times 18 inches
> movement.  I dunno about anyone else, but ships start our games at the
> same speed as the thrust of their slowest ship.  Which generally is
> two, unless you're one of those wierdos that likes pouring money into
> your drive systems.  (Which is a mistake--I've gamed against people
> with Thrust 6 Battleships.  Just not cost-effective.)  Makes it
reaaaly
> easy to catch someone with a Turn 2 launch.
...Snip...JTL
> John M. Atkinson

John, 
     Speaking as a fast battleship Wierdo, I must agree if, and only if
you are speaking of a single enguagement format.   In a campaign format
the fast battleship is a very dangerous opponent, and quite able to
defeat a larger, slower force.	(In particular if that force depends
too much on a missile offence.) 

signed,
Commander I. M. A. Loony
17TH Battledreadnought Sq.
Lafayette sector command.

Bye for now,
John L.


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