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Re: [?] Tournament Fleet Composition

From: jatkins6@i... (John Atkinson)
Date: Thu, 23 Apr 1998 11:23:45 -0500 (CDT)
Subject: Re: [?] Tournament Fleet Composition

You wrote: 
>
>
>	Um I think I should have also said that only Human designs from 
FT and MT >were allowed. That solves the missile problem. As a counter 

Fine for a tournament, not so good for normal games.

to your swarm >missile fleet I'd suggest large numbers of scout ships, 
corvettes or >frigates backed up by a number of capitals mounting A's, 
AA's, PDAF's and >maybe ADAF's (if you allow them to shoot down 
missiles.) The capitals take >out some with the AA's before launch as 
do the escorts which have closed >the range. The Swarm now has to 
divide it's fire or ignore the escorts >which set about blowing them 
all to hell. This and lots of PDAF's give the >capitals a much better 

Here's the problem.  

6,000 points, of which a bit over 900 were sucked up by 36 one-shot 
missle ships.[1]  You rig your entire fleet to smash my missle ships, 
and I'll mop you up with the two superdreadnoughts, one dreadnought, 
Battlecruiser, half-dozen cruisers, and a lot of conventional escorts.	
That's the problem.  These guys are so cheap, they are a potent 
_auxillary_ to a real fleet.  They won't wipe out your fleet, but 
they'll smash enough capital ships to truly unbalance the main fleet 
engagement.  

I can't imagine anyone with the time or patience to put together 480 of 
these bastards for a full 6K fleet of them . . . 

John M. Atkinson

[1]System   Mass    Points
   Hull       4     8
    FTL       1     4
   Thrust 8   1    8
    Missle    2     6	  

Neat, huh?  I found some plastic 1/700 Soviet naval aviation figs, and 
mounted a bunch of their jump-jets on plastic Warzone flying bases.

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