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RE: Platoon Leaders in SG2

From: jatkins6@i... (John Atkinson)
Date: Wed, 22 Apr 1998 19:27:35 -0500 (CDT)
Subject: RE: Platoon Leaders in SG2

You wrote: 

>Just to give a german (i.e.: Bundeswehr) perspective on platoon
>organisation (I served in the Jaeger Kompanie of a Panzergrenadier 

>In my opinion the Jaeger-Zug would give a very effective organisation 
for SG2:
>-All fighting squads could be ´´double activated´´ by two Transferring
>Actions.
>-The lack of the MG in the command squad results in less ´´wasted
>firepower´´ in the case of two Transferring Actions.
>-Higher flexibility through smaller platoons.
>-Not to mention the high percentage (maybe too high for SG2) of 
>snipers (Scharfschuetzen).

Note:  This only works if your NCOs are gooooood.  A lot depends on 
quality of sergeants.  Historically only US, UK, and Germany have had 
sergeants they could rely on to lead platoons[1] and fight without 
close supervision by officers.	Contrast to Soviet/Chinese platoons[2] 
(ESU, I presume, maintains a lot of those 'traditions') where they 
basically would have to fight as a single unit, which looses all 
effectiveness when the one officer gets shot.  Depends on how much 
background you're putting into your Stargrunt games.  I wouldn't expect 
Islamic Fed, ESU, PAU, or FSE (assuming they are maintaining the fine 
French fighting tradition) line troops to be this flexible.

[1]Only Germans do so in peacetime in theory, but in reality US does 
this due to shortage of infantry officers or casualties in war.
[2]Line infantry, special forces would be slightly different.

John M. Atkinson


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