RE: Platoon Leaders in SG2
From: jatkins6@i... (John Atkinson)
Date: Wed, 22 Apr 1998 19:27:35 -0500 (CDT)
Subject: RE: Platoon Leaders in SG2
You wrote:
>Just to give a german (i.e.: Bundeswehr) perspective on platoon
>organisation (I served in the Jaeger Kompanie of a Panzergrenadier
>In my opinion the Jaeger-Zug would give a very effective organisation
for SG2:
>-All fighting squads could be ´´double activated´´ by two Transferring
>Actions.
>-The lack of the MG in the command squad results in less ´´wasted
>firepower´´ in the case of two Transferring Actions.
>-Higher flexibility through smaller platoons.
>-Not to mention the high percentage (maybe too high for SG2) of
>snipers (Scharfschuetzen).
Note: This only works if your NCOs are gooooood. A lot depends on
quality of sergeants. Historically only US, UK, and Germany have had
sergeants they could rely on to lead platoons[1] and fight without
close supervision by officers. Contrast to Soviet/Chinese platoons[2]
(ESU, I presume, maintains a lot of those 'traditions') where they
basically would have to fight as a single unit, which looses all
effectiveness when the one officer gets shot. Depends on how much
background you're putting into your Stargrunt games. I wouldn't expect
Islamic Fed, ESU, PAU, or FSE (assuming they are maintaining the fine
French fighting tradition) line troops to be this flexible.
[1]Only Germans do so in peacetime in theory, but in reality US does
this due to shortage of infantry officers or casualties in war.
[2]Line infantry, special forces would be slightly different.
John M. Atkinson