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Re: This 'A' battery is as good as any other 'A' battery. (LONG)

From: Donald Hosford <Hosford.donald@a...>
Date: Sun, 19 Apr 1998 14:04:29 -0700
Subject: Re: This 'A' battery is as good as any other 'A' battery. (LONG)



Carl J Parlagreco wrote:

> On Sat, 18 Apr 1998 01:40:09 -0700 Donald Hosford
>

Snippage!

> >
> I did something similar, I think it was when I was doing Traveller
ships
> many years ago. Each time I did a new class of ship, I generated two
> modifiers. The first was the "class" modifier. This represented how
well
> the class as a whole performed compared to the designers' plans. Some
> classes were real dogs, and others exceeded expectations. The roll was
> heavily biased towards the class performing as expected however. Then,
> for each ship in the class, I had a similar roll, but instead of the
> baseline being the design specs, the baseline was the actual result of
> the class as modified by the first roll.
>
> I had some interesting results from this. Two examples I can think of:
I
> had a class of battleships (4 ships) that failed to achieve design
speed.
> Then two of these failed to even make it up to class standard! On the
> other hand (I had rolls for separate systems, rather than one roll for
> the entire ship), they were very stable gun platforms (bonuses to the
> gunnery).
>
> Then there were the heavy cruisers that were faster than expected, but
> turned out to be a bit fragile. One of the three, however, made up for
> the damage point penalty with a bonus, so it actually got back to
design
> spec. (I guess she was the third one off the ways, and the designers
> rectified the earlier problems with her sisters. :-)
>
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  VERY interesting!  That would allow screwups, and opertunities for
goverments to attempt to "fix" problematic
 designs.

Donald Hosford

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