RE: Perfect Campaign Rules
From: denny.graver@b... (Denny Graver)
Date: Mon, 06 Apr 1998 19:51:30 +0100
Subject: RE: Perfect Campaign Rules
In Fifth frontier War (an old GDW board game set in their Trvaeller
universe) each admiral was given a plotting number representing their
strategic planning - good admiral factor of 0; bad admiral factor 3, for
example. Players had to plot the next x moves for their fleets, so the
good admiral wouldn't write orders each turn, the lesser admiral would
be
working 3 tuns in advance, etc.
This also meant that communications of any sort had to be sent via
courier to where you expected the recipient of your messages to be.
my 2d worth
:Den