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Re: Perfect Campaign Rules

From: Donald Hosford <Hosford.donald@a...>
Date: Mon, 06 Apr 1998 11:20:00 -0700
Subject: Re: Perfect Campaign Rules



Nathan wrote:

> I too like this method, and I've been tinkering with some campaign
rules to
> use it.  The biggest problem I've had dealing with it is the actual
> playability of it.
>
> Let's say you've got a moderated campaign game with Admiral X and
Admiral Y.
> Admiral X attacks Admiral Y's fleet A in an area where he has no FTL
comm
> (other than courier ships).  Admiral Y sends a courier for help to
fleet B
> which is several turns away.	How does one keep Admiral Y from taking
> actions with fleet B (or other units) that would work to his advantage
in a
> situation that fleet B doesn't technically know about yet?
>
> I'm very curious to see how others have tackled this one.
>
> Later,
> Nathan

It seems to me, that assuming the players are playing fairly (the only
kind to
play with!), Admiral Y can't move fleet B in fleet A's direction until
the
courier arrives.

Essentially, a fleet can not respond to a threat until it recieves word
of it.
With couriers, that means you have to track which systems the courier
passes
through, and only be able to activate those units it passes.

Donald Hosford

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