Prev: Re: Ammo supply in DS and SG Next: Re: What, no messages?

Re: Perfect Campaign Rules

From: Brian Burger <burger00@c...>
Date: Sat, 4 Apr 1998 21:18:39 -0800 (PST)
Subject: Re: Perfect Campaign Rules

>II.	 Age of Steam. Late Nineteenth Century. Quick communication to
>planets (Hyper-Telegraph?) but slow to ships. Huge planet bound
>communicators become a key target for raids.

This one's my choice - for no particular reason, except that I think it
makes for a more layered, interesting strategic system. Gives an actual
reason to 'waste' fleet points on courier ships, when they're manifestly
useless in any fight...

I'd say even the 'Hyper-Telegraph' (great name!!) be rare - lots of
colony
worlds without a HyperSpace CommStation in orbit, who depend on the
monthly (less?) courier ships and passing merchantmen for information.

(Maybe I'm just a frustrated Colonials player, hiding in SciFi
clothing...:))

Brian (burger00@camosun.bc.ca)

Prev: Re: Ammo supply in DS and SG Next: Re: What, no messages?