Re: Stargrunt II Question
From: Ground Zero Games <jon@g...>
Date: Sun, 15 Mar 1998 12:58:40 +0000
Subject: Re: Stargrunt II Question
>Situation:
>
>We played a game this afternoon and during a close assault we had a
>squad in a bunker that had, through failed reaction tests dropped to
SH.
>Two squads Close Assaulted and the squad within failed the Reaction
Test
>and were supposed to withdraw and lose one CL. So, the only way out of
>the bunker/room was the entrance the CC troops were coming through.
>
>In the ensuing battle the 5 defenders did pretty well. In the first
>round of combat they lost 4 defenders to 5 attackers. Both sides passed
>Reactin Tests so round two. Strangely enough, we now had one defender
>against 9 attackers!!! And the lone defender still took out about
>another 6 attackers in this Forlorn Hope defence!!
>
>Questions:
>
>1. In the instance of second round of Close Combat how does the 1
>versus 9 relate??
>
>2. One of the players suggested that the defenders actually should
>have surrendered. Personally I thought that if they had been Routed
that
>they would perhaps have been forced to surrender, but the Broken troops
>are allowed to shoot if shot at and therefore should be able to fight
>back. Comments?
>
>
>All contributions gratefully received.
>
>Owen G
This is the kind of case where, provided you a playing with a
reasonably-minded friend rather than a munchkin powergamer, you might
agree
to ignore the exact rules due to the unusual circumstances. There would
certainly be a case for the bunker squad surrendering (or trying to!)
before the last assault, as they had nowhere to go. On the other hand,
maybe being "backs to the wall" just made the defenders fight like
demons
until they fell..... as to the last guy taking six attackers with him,
that
certainly isn't without historical precendent - maybe he triggered his
last
grenade just as they stormed in and surrounded him....? [Hey, see how a
few
dice rolls can start to make a story...?!]
Interested to hear others' opinions....
Jon (GZG)