Re: Some DSII questions
From: Tony Christney <acc@u...>
Date: Thu, 5 Mar 1998 22:50:15 -0800
Subject: Re: Some DSII questions
>> Hi everyone,
>>
>> Some friends and I had a game of DSII tonight and I have some
questions
>> regarding some of the things that happened:
>>
>> 1. I fired a SLAM/4 at some vehicles. The main target was destroyed.
>> Two other vehicles were caught in the fire zone. While drawing chits
>> for the other vehicles, I drew a SYSTEMS DOWN - FIRER chit. Does this
>> nullify all of the hits? I argued no, since it doesn't make sense
that
>> there should be a greater chance of losing your systems just because
>> of the spread of a SLAM causes it to hit several targets. Basically
the
>> problem is that the rules don't specify the effect of this chit on
damage
>> that has already been resolved, even though it was technically from
the
>> same attack. The same question also goes for multiple barrel weapon
>> systems.
>
>We have had this happen, and we negate the current chit draw only (i.
>e. the draw for the spread) and mark the firing vehicle as systems
>down. Damage from the original hit we leave in place. We have the
>same thing come up for artillery fire on vehicles (where special
>chits are in force) and put a tube down on the battery firing.
I forgot to add: what about DFO pods? Would they cause a systems down
of the aircraft? This wouldn't make much sense.
>> 2. This one actually came up in an earlier battle. It seems that a
unit
>> that is either BROKEN or ROUTED would never actually have to retreat
>> at all, provided you tried to rally them every turn. The rules
clearly
>> state that rallying uses up the units' activation, implying that they
>> can't move if they fail. This seems wrong to me. Should the rule say
>> that the movement must be made _before_ they can attempt to rally? Or
>> should it say that a unit can only attempt to rally after it has
>> retreated to cover? Or is there another interpretation altogether?
>
>We look upon activation as "controlled movement" and Broken or Routed
>movement as uncontrolled. I always move a broken unit to the nearest
>cover first on activation and once there it can use its next activation
to
>"rally"(of course following all the rules for doing so).
>
>Routed units we consider a special case and we move them
>down a road or other clearly defined route back to their entry point
>or into cover if cover is on the way to their entry point. We then
>allow the leader unit to attempt to rally AFTER the routed unit
>has been moved. Even after this has been accomplished the routed
>unit is now considered broken and will still be forced to find cover.
>
>I know this isn't in the rules but we feel it is in the flavor of the
>rules and it seems a logical way to handle it.
>
>KR
Yes, that makes sense. Thanks!
>> Thanks in advance.
>>
>> Tony.
************************************************
Tony Christney
acc@uvic.ca
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