Re: going to try SGII
From: "Geo-Hex" <geohex@t...>
Date: Thu, 5 Mar 1998 12:43:35 +0000
Subject: Re: going to try SGII
> Date: Thu, 05 Mar 1998 14:20:15 -0500
> From: Andy Skinner <askinner@avs.com>
> Reply-to: FTGZG-L@bolton.ac.uk
> Organization: Advanced Visual Systems
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: going to try SGII
> I'm not talking to myself--I'm following up a question. :-)
>
> Andy Skinner wrote:
> > Can an individual figure have both a small arm and a support weapon?
> > Can he shoot both in an action? For instance, the robot fig looks
like
> > it has two weapons, and I was going to say it had one support weapon
and
> > one equivalent to the 3, D10 weapon carried by the termies. Can it
add
> > both to a shot? I suppose this would be too much for a regular
infantry
> > grunt, and I don't see any special rules for what Powered Armor can
> > carry. The Devastator guy seems to be doing all he can to hold his
gun
> > up, so I'm not allowing him to do it. But can powered armor with
> > multiple weapons shoot different weapons in one action?
>
> That was for a figure that looks like it has more than one built-in
> weapon, by the way. Not a guy carrying two things and juggling them
> both.
>
> If not that, can it shoot different weapons in different actions? Can
> it add its regular firepower to the rest of the squad in one action,
and
> shoot its support weapon separately in a different action? I've seen
> the rule that says it can shoot the same weapon twice in one
activation.
Can you quote me chapter and verse on that one?? The rule on page 33
at the end of General Fire Procedures specifically states that a unit
(not an individual figure) can perform two fire actions in one
activation, but it cannot be with the same weapon(s). The problem as I
see it is that SGII is a "squad" level game, but you are looking for
those individual figure niceties (obscenities if you're talking GW)
that slow down skirmish games. As to the question of a given figure
firing two different weapons as both of its allowable fire actions
I don't let that happen in my games as it opens up the game to the
hideous min/maxers who put figures on the table that have a)two or
more ranged combat weapons b)special close combat weapons (one guy
claimed every figure armed with the machine pistol "just in case"
they had to close assault c)special sensors to allow them to observe
ants moving at two miles. I mean yeah you can play that way but
after all your friends catch on they either won't play with you or
will use the same type of weapons against you each time you play. I
don't BLAME GW and other game companies for allowing this type of
game play, I just don't encourage it. Right now most of the gamers,
especially the younger gamers I meet think that TACTICS is about
choosing the right figures or weapons or morale levels before a game
- EXCUSE ME, but that is logistics. Tactics is what you do with what
you are given to play the game or to achieve objectives. Which
brings me around to another point - what is the objective of the
scenario you intend to play?? -KR
>
> andy
>
> --
> Andy Skinner
> askinner@avs.com
>
>