Re: DS: SAW versus APSW versus RFAC
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 4 Mar 1998 17:25:41 -0500
Subject: Re: DS: SAW versus APSW versus RFAC
Steve spake thusly upon matters weighty:
> To my mind the problem is twofold:
> to represent HMGs in SGII and to account for having different types of
> MG mounted on vehicles in DSII.
>
> Heavy Support Weapons:
> These fall inbetween the SAW type weapons and Class 1 Heavy Weapons.
> They are normally operated by a two or three man team. They use the
> same rules as Crew served weapons (page 30 of SGII) but the crew do
> not count as encumbered when moving.
Unless down to 50% original strength. One guy could carry a .50
HMG plus tripod, but he'd think he was dying. One guy pulling a
wheeled MG like and older soviet DShK would find it a bit of a go.
Also, in this case, you may want to shift firepower down one die type
to reflect the abscense of a loader - these guns aren't autoloaders
like some of the ones on vehicles and are probably belt fed.
> Weapon Firepower Impact
> ------------------------------------------------------
> HMG D10 D6x2
> Rotary HMG D12 D6x2
> Gauss HMG D12 D8x2
I'd be tempted to use D8x2 for the HMG also. The M2HB hits way harder
than the 7.62mm multi-barrell does. The Gauss is obviously best of
both worlds. Once you go to RFACs, you start reaching the calibre
where the round is not as effective against infantry - it just goes
right through.
Also, minis of HW that have gunshields might offer one shift for
cover (it is hard cover, but not 360 degree, or fully protecting) for
the gun crew.
> The D6x2 (not 2D6) Impact is better than D12 but not by the same
> amount that D12 is better than D10 etc.
D10 to D12 gains 1 point in mean, 2 points in max.
D12 vs D6 times 2 - mean of the former is 6.5, the latter is 7. Max
is the same. But D6x2 is minimum 2. So it'll score more kills.
> They fire as infantry arms against armoured vehicles and so can't do
> much real damage. But the need to keep them less powerful than RFAC/1s
> forbade any other options.
Good solution.
> I have the feeling that this is terrible unclear.
Nonsense. It's great. I'm going to use it. You should post this to
jeremy sadler and have him put it up on the unofficial SG2 page. It's
good!
Tom.
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