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Re: DSII damage chit chart.

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 17 Feb 1998 15:58:38 -0500
Subject: Re: DSII damage chit chart.

Matthew spake thusly upon matters weighty: 
> There is NO "taking account of the probabilities of consecutive chit

One could do it Matt's way if one wanted to use dice AND remain sane. 

If one was insane, one could come up with charts for 1, 2, 3 to N
picks that cover the probabilities involved in consecutive picks, but 
once you pass two and proceed into greater numbers of picks, this 
means a lot of work and possibly rolling a big die (d10000 or 
something). It may be some of the probabilities overlap, since you 
aren't concerned with order (ie I pick one of chit A, one of chit B, 
one of chit C, I don't care if it was A B C or A C B or C A B, 
etc.)., and this helps to thin out the number of possible results, 
but I'm quite sure this is a project that 

1. Would take more time than it is worth
2. See 1.
3. Wouldn't make life that much easier (would just be a demonstration 
of basic probability theory applied ad nauseum)
4. Isn't worth the strife when one can get either replacement chit 
blanks from Avalon Hill or extra Dirtside chits from GZG. 

If you had two sets plus a list of chits, you could make sure you had 
the right number fairly easily at the start of each game. Variants to 
the game could then involve varying chit densities. 

One for GZG: Why can I find order info for extra DS2 chits, but not 
for SG2 counters? Or am I just thick?


Thomas Barclay
Software Specialist
Police Communications Systems
Software Kinetics Ltd.
66 Iber Road, Stittsville
Ontario, Canada, K2S 1E7
Reception: (613) 831-0888
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