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Re: Fighter Balance Issues (LONG)

From: agoodall@s... (Allan Goodall)
Date: Mon, 16 Feb 1998 19:45:16 GMT
Subject: Re: Fighter Balance Issues (LONG)

On Mon, 16 Feb 1998 10:32:35 +0000, Ground Zero Games
<jon@gzero.dungeon.com> wrote:

>Another SUGGESTION (rather than a tested rule) is that we increase
combat
>endurance to 6 turns rather than 3, but add an extra twist: if using MT
>fighter movement (ie: before ships), a fighter group that finds itself
too
>far from its target to attack may take an extra move (maybe 12") after
ship
>movement, and then attack - but doing so costs it one turn's worth of
>combat endurance (hence the increase to 6 CE, to give a few to spare).
This
>may get round some of the criticisms of the MT move sequence, while
>preserving the reasons we like it. Opinions?

I like it! I haven't thought through all the implications, but it does
make an interesting compromise. I had no problem with the movement
system in MT but some did. This might make a good mix that everyone
could live with.

Allan Goodall	     agoodall@sympatico.ca

"Once again, the half time score, 
 Alien Overlords: 142,000. Scotland: zip."
  - This Hour Has 22 Minutes


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