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Re: FTIII Rules Tryout

From: Thomas.Granvold@E... (Tom Granvold)
Date: Tue, 10 Feb 1998 09:01:33 -0800
Subject: Re: FTIII Rules Tryout

> *) That is, after any glaringly obvious points like only A-batts in
FTII,
> getting all fractionals just slightly above the rounding point etc. 
> **) A distinctive problem with Thr8 missile raiders. Barring scenario 
> limitations, anything they can't kill they can run away from with 
> absolute certainty.

    Just to play devil's avocate, there are cases where the Thr8 missile
raiders make perfect sense.  While most Full Thrust games are one off
battles, one could play a campaign where the cost of repairing/replacing
ships is significant.  Wouldn't it make sense to use cheaper missiles
to do damage to the enemy, and run away to avoid damage to yourself?
The only problem is that it makes for boring battles.  Of the opponents
challange is to come up with a counter startegy.

Enjoy,
Tom Granvold				<thomas.granvold@eng.sun.com>


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