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Re: Crew Quality & David Weber

From: "Imre A. Szabo" <ias@s...>
Date: Sun, 08 Feb 1998 10:31:28 -0500
Subject: Re: Crew Quality & David Weber

John Leary wrote:

>      Try using the elite crews as 'plus one' on 'To Hit' rolls.
> I would suggest a starting ratio of 1.5 to one for the points
> difference between the two sides. (Try a couple games and adjust
> as necessary.)

John, you might want to re-think this one.  Technology has radically
changed crew efficiency.  In tanks, the difference between average crews
and excellent crews in M60's is very substantial, the good crew is
probably 2 to 3 times more effective.  In M1's, it is still a factor, by
good crews are only 10 to 15 percent more effective...	In ships, the
difference is expressed in their ability to correctly interpret the
situation from sensory data, and their skill at damage control.  If you
want to have a difference for elite crews, try giving them a +1 to
damage control, and/or a +1 to all electronic die rolls, and/or the
ability to plot movement "for elite crewed ships only" after all other
ships have moved, but before fighters (another reason why having
fighters move before ships is a bad idea).

IAS


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