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DS2 Chit Probabillity/Laser Air Defense/Artillery

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Thu, 05 Feb 1998 20:56:12
Subject: DS2 Chit Probabillity/Laser Air Defense/Artillery

Next do the Expected damage per chit drawn.
G/Y: .3545 Red: .7272 G&Y: .7091 G/Y&R: 1.0818 All: 1.4363

	It would apear that Red is a little more damaging than 1/2 of
All.
Therefore, I reccomend that for Laser Air Defense batteries and Laser
Local
Air Defense batteries we double the range and effectively half the
damage
by drawing making red chits valid.  Therefore, Laser Air Defense
batteries
would have a range of 72 inches against high mode targets, or course it
has
the limit of 60 inches against ground targets assuming a curved planet
or
earth size...
	If we assume that All corresponds to a SG D12 for damage then
Y&R is a
little less than a D8 and red is a little less than a D6.
	GP artillery is supposed to inflict a D8, therefore I recommend
that GP
rounds, particularly from Ortillery inflict Y&R valid damage.
	Phil P.

Gort, Klaatu barada nikto!


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