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RE: DS2 Chit Probabillity (was:DSII: Artillery)

From: "George,Eugene M" <Eugene.M.George@k...>
Date: Thu, 5 Feb 1998 11:50:08 -0800
Subject: RE: DS2 Chit Probabillity (was:DSII: Artillery)

I think that may be the table I kludged up, but hey, the math is the
same.

Gene

> ----------
> From: 	Mikko Kurki-Suonio[SMTP:maxxon@swob.dna.fi]
> Reply To:	FTGZG-L@bolton.ac.uk
> Sent: 	Thursday, February 05, 1998 2:46 AM
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Re: DS2 Chit Probabillity (was:DSII: Artillery)
> 
> On Wed, 4 Feb 1998, Tony Christney wrote:
> 
> > I did this a relatively simple way a while back (more than a year).
> > The way I handled it was to use a combination of a D10(0-9) and a
> D12.
> > The D12 counted as the "tens" (I think you have to ignore 12s). I
> had
> > a chart to cross reference the die roll with the corresponding
> damage chit.
> 
> That's easy. A single chit draw fits nicely on a d100 table. 
>  
> > To work out higher class weapon hits, you would use five sets of
> color
> > coded dice, re-rolling the very very rare duplicates (if you want to
> > recreate the odds _exactly_). If you aren't worried about
> duplicates,
> > (the difference is negligible) then one set of dice is fine.
> 
> Erm, that's in effect rolling X times on the 1 chit table, something I
> 
> tried to avoid. IMHO, the whole point of rolling dice and table-lookup
> is 
> that it has to be faster than picking chits. I don't find rolling 10 
> different colored d10's very convenient (in effect 1d10000000000).
>  
> > The problem is that when I made the chart up, I had no opponents,
> and
> > the chart got lost in the pile of papers from school ;).
> 
> I have the chart on my web pages, it's at
> http://www.swob.dna.fi/mini/gzg/
> I think.
> 
> -- 
> maxxon@swob.dna.fi (Mikko Kurki-Suonio)	    | A pig who doesn't
> fly
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> 


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