RE: DS2 Chit Probabillity (was:DSII: Artillery)
From: "George,Eugene M" <Eugene.M.George@k...>
Date: Thu, 5 Feb 1998 11:50:08 -0800
Subject: RE: DS2 Chit Probabillity (was:DSII: Artillery)
I think that may be the table I kludged up, but hey, the math is the
> From: Mikko Kurki-Suonio[SMTP:firstname.lastname@example.org]
> Reply To: FTGZG-L@bolton.ac.uk
> Sent: Thursday, February 05, 1998 2:46 AM
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: DS2 Chit Probabillity (was:DSII: Artillery)
> On Wed, 4 Feb 1998, Tony Christney wrote:
> > I did this a relatively simple way a while back (more than a year).
> > The way I handled it was to use a combination of a D10(0-9) and a
> > The D12 counted as the "tens" (I think you have to ignore 12s). I
> > a chart to cross reference the die roll with the corresponding
> damage chit.
> That's easy. A single chit draw fits nicely on a d100 table.
> > To work out higher class weapon hits, you would use five sets of
> > coded dice, re-rolling the very very rare duplicates (if you want to
> > recreate the odds _exactly_). If you aren't worried about
> > (the difference is negligible) then one set of dice is fine.
> Erm, that's in effect rolling X times on the 1 chit table, something I
> tried to avoid. IMHO, the whole point of rolling dice and table-lookup
> that it has to be faster than picking chits. I don't find rolling 10
> different colored d10's very convenient (in effect 1d10000000000).
> > The problem is that when I made the chart up, I had no opponents,
> > the chart got lost in the pile of papers from school ;).
> I have the chart on my web pages, it's at
> I think.
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