Re: DS2 VTOL vs ADS
From: Ground Zero Games <jon@g...>
Date: Wed, 4 Feb 1998 08:52:01 +0000
Subject: Re: DS2 VTOL vs ADS
[snip]
> I always thought that the ADA rules from the original Dirtside was
one
>of the best answers to this problem. I was surprised that it wasn't
carried
>over to Dirtside 2.
>
> each Area Defense vehicle in 36" : 3 points ( these were
>lasers,not RFAC's)
> each LAD in 24" : 2 points
> each heavy ADA missile unit: 4 points
>
>total the ADA assets in range of the target VTOL or aircraft to give
the ADA
>Environment
> ADA Environment
>ECM level of target 1-3 4-6 7-12 13 +
>
>0 5 4 3 2
>1 6 5 4 3
>2 6 6 5 4
>3 6 6 6 5
>
># on table is # needed on a D6 to hit, # listed or >
>
>if hit, check for result
>
>Die Roll Target Armor
> 1 2 3 4 5
>1 A A N N N
>2 X A A N N
>3 X X A A N
>4 X X X A A
>5 X X X X A
>6 X X X X X
>
>N= NO EFFECT A=ABORT MISSION X=SHOT DOWN
>
>John Kinder
Actually, this is in many ways similar to the Air Defence Environment
rules
in SGII. It will probably adapt quite well back into DSII.
Jon (GZG)