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RE: SG II House Rules - longish post

From: Alexander Williams <thantos@d...>
Date: Tue, 3 Feb 1998 14:30:09 -0500 (EST)
Subject: RE: SG II House Rules - longish post

On Tue, 3 Feb 1998, Thomas Barclay wrote:

> Fer example - Heinlein-esque PA couldn't fight close together as a 
> rule because of the types of employment they had and because of the 
> types of weapons they were deploying.....

That too, though one could suggest that if H-PA were to fire /away/ from
the center of the squad, they could have the same level of defense that
they'd have in dispersal, and not have to worry about catching a
in a nuke blast radius.  :)

> Does anyone still play RL? I have to admit I loved Centurion! 

I still play RenLeg, actually; I have a fairly complete RenLeg->DSII
done that can be found on the Renegade Legion Web Pages floating around;
one of these days I should finish it and post.

> In real life, you might call the prep for an ambush a re-org action 
> where you co-ordinate who fires first (thus initiating the ambush) 
> and what conditions they'll fire under and what the responsibilities 
> of everyone in the ambush will be, whereas that is not a 'reorg into 
> one big unit'. Your squads can still be dispersed, but (for ambush 
> purposes) they are functioning as one big logical unit. I think maybe 

This sounds a /lot/ like it should be in the scenario conditions rather
than something put together ad-hoc in the timeframe described by SGII or
DSII (in the latter case, it can be assumed such things are abstracted
into the QD results; high rolls imply that a good
ambush/coordinated-attack was pulled off).

> What we haven't covered here is another interesting point: You get 
> reaction fire when people try to close with you.... yet you don't get 
> a reaction roll to go IP (*HIT THE DIRT!*) when someone opens up on 
> you in the open. I hate to say it, but the default behaviour of any 
> Infanteer I've met when ambushed in the open is to eat dirt and 
> reduce his or her target profile.....

I read it as going IP being a bit more involved than *just* 'hit the
dirt,' picking a good rise to lie behind, making sure you have a decent
line of fire, etc.  The immediate tendency for trained soldiers to go
belly-down in the bush better and quicker than civvies is why they get
that better QD.

[  Alexander Williams {}  ]
[ Alexandrvs Vrai,  Prefect 8,000,000th Experimental Strike Legion ]
[	     BELLATORES INQVIETI --- Restless Warriors		   ]
"Here at Ortillery Command we have at our disposal hundred megawatt
    laser beams, mach 20 titanium rods and guided thermonuclear
 bombs. Some people say we think that we're God. We're not God. We
   just borrowed his 'SMITE' button for our fire control system."

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