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Re: SG II House Rules - longish post

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 2 Feb 1998 15:46:50 -0500
Subject: Re: SG II House Rules - longish post

> Comments:
> 
> Group Firing - I think this is unnecessary since the existing
mechanism to
> pass actions down from Platoon Commanders should cater sufficiently
for
> this kind of situation.

Don't let me speak for Owen, but I'm thinking that there is a 
distinct difference between what he spoke off, and what exists now. 

Lets say I have four units set up in ambush, concealed. Enemy unit 
moves into 'best' range for ambush. I want to have everyone open up 
and cut him to bits. As I understand it, I can't. All I can do is 
have one group fire, then he can act (run away!) and then my other 
groups can fire, but if he's ran away very effectively, I'm going to 
be at a heck of a long range (say an average of +120 to +140m) and 
that is really going to reduce the effectiveness. There is no 
mechanism I am aware of that lets multiple squads fire as one action, 
thus preventing an enemy response until afterward. 

Am I wrong? If so, please explain how this would be accomodated under 
existing rules..... I'm interested....

And yes, I thought the cavalry was a neat idea. Especially for 
frontier worlds. 

Thomas.  
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