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RE: Overwatch House Rules

From: "Glover, Owen" <oglover@m...>
Date: Fri, 30 Jan 1998 08:48:10 +1000
Subject: RE: Overwatch House Rules

Hi Thomas,

Sorry if I am about to sound like a devil's advocate here but unless I
missed something off the web page I would like to be so bold as to
suggest there is something missing from the Overwatch Rule.

That is; if you place a squad in Overwatch (also this would apply to an
ambush; an ambush essentailly is an Overwatch), there should be
something to reflect Fire Discipline and potential loss of such. That is
if an opportunity target arises outside of the designated Overwatch area
then the squad would be 'tempted' into taking a shot at it. Perhaps a
simple roll against Quality/Leadership to stay on Overwatch. 

For those of you who might say that this suggestion is an unecessary
complication; please note that the Overwatch Rule itself is a
complication of the standard SGII and whilst I quite like it we really
should follow through on good ideas.

Comments?

> ----------
> From: 	Thomas Barclay[SMTP:Thomas.Barclay@sofkin.ca]
> Reply To:	FTGZG-L@bolton.ac.uk
> Sent: 	Saturday, January 24, 1998 6:12 AM
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Overwatch House Rules
> 
> Hi guys and gals (haven't seen any of the latter, but know they 
> exist!)
> 
> After a long and weary discussion with Mike (actually, I think he'll 
> be the one getting worn down..... I do tend to go on...), I think 
> I'll agree with him that the game can be played without covering the 
> three or four situations I can come up with where an Overwatch 
> action is (I think) needed or useful. But to me, it just doesn't feel 
> quite right 'as is' and so I've written up my house rules on 
> Overwatch. 
> 
> So, you can take a look at them if you are interested in allowing 
> your units to have a "covering" or "opportunity" type action. There 
> are some situations that occur that I believe are a little bit to 
> incredible otherwise. (Be forewarned, there is a lot of text on this 
> page, but once you get a look you'll realize the logic behind it is 
> pretty consistent and learning to use these rules isn't that hard, 
> although it can cause a convoluted scenario once in a while). For 
> those who like simplicity of rules, ignore it. It isn't necessary for 
> you to have fun, and SG2 is fine without it. For those who like 
> detail and (I think) a little bit more real flavour, give it a spin. 
> 
> If I've written it up poorly, or explained things poorly, there is a 
> mailto link on that page and I'll try to explain things better 
> directly in person (via directed email).
> 
> The URL:
> http://Fox.nstn.ca/~kaladorn/sg2.htm
> 
> Good Hunting!
> 
> Thomas.
> 
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> Thomas Barclay
> Software Specialist
> Police Communications Systems
> Software Kinetics Ltd.
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