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Re: Strategic Full Thrust

From: Samuel Penn <sam@b...>
Date: Tue, 13 Jan 1998 18:44:28 +0000
Subject: Re: Strategic Full Thrust

In message <34B90AE4.BD971020@ping.be>
	  Ludo Toen <Ludo.Toen@ping.be> wrote:

> Michael Sandy wrote:
> 
> > And yet, when a colony is established, its production is somehow
> > within only a few orders of magnitude of the home system, even those
> > its size in many orders smaller.
> 
> You could explain it like this: the homeworld has a large unproductive
> population while a colony is founded with a certain goal and a
> population to fit. The colony would be more focused on one type of
> production and wouldn't waste capacity on luxury goods either. Just
> think what would happen if all earth resources were turned to
> terraforming Mars (rationing, no more home computers but hey, masses
of
> interplanetary spaceships ;-)

Alternatively, the main bottleneck for production is
resources. A new colony world as lots of resources,
and mining them is easy. Set up a few robotic factories
and mining stations, and you can quickly start putting
together a new fleet with a very small population.

Colony worlds will quickly become exhausted though, so
you have to move on. The homeworld will of course been
exhausted long before the game starts.

-- 
Be seeing you,
Sam.


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