Prev: Re: Using the EF Sourcebook Next: A Full Thrust Font for Ship Design?

Re: Using the EF Sourcebook

From: jon@g... (Ground Zero Games)
Date: Sat, 13 Dec 1997 09:49:04 +0000
Subject: Re: Using the EF Sourcebook

>	 I'm just a bit curious...is there anyone else who purchased the
EF
>Sourcebook just to get some new weapons/systems/ideas for Full Thrust? 
I
>like B5, don't get me wrong, but I have no real interest in fighting
>battles in the B5 universe.  Or the Star Trek Universe, or the Star
Wars
>Universe....  I don't like having my ideas of how a ship should be
designed
>and used being constrained by someone else's imagination, no matter how
>creative that person might be.
>
>	 Personally, I am going to be incorperating a lot of the stuff
from the
>EF
>Sourcebook directly into my Full Thrust games, with the Beam Weapons
being
>the first addition.  I'm not sure how to mass the damn things, though;
does
>anyone have any ideas?  I'm not particularly worried about the point
costs,
>as I am the only one in our group who is designing ships and scenarios,
and
>I don't think that perfectly balanced sides are neccessary, or even
>desirable, for a game.
>
>	 And what do people think about using the "roll each six again"
and the
>catastrophic damage rules?  I'm going to give them a go in our next
game
>(Playtesting for an upcoming game at Shorecon in New Jersey) to see how
>they work.  Has anyone else tried them, and if so, what were the
results?
>Too bloody?  Inquiring minds want to know!
>
>John Crimmins
>johncrim@voicenet.com

We are probably going to incorporate some of the rules used in the EFSB
into FTIII and the FTFB, including the reroll of sixes and POSSIBLY the
catastrophic damage rule (at least as an option). A variant of ther HBW
will probably be used as well. I'd be interested to hera how you feel
these
work out in "regular" FT when you test them.

Jon (GZG)

Prev: Re: Using the EF Sourcebook Next: A Full Thrust Font for Ship Design?