Re: Anti-missile defenses in FT
From: Chan Faunce <channing@g...>
Date: Tue, 02 Dec 1997 20:03:15 -0500
Subject: Re: Anti-missile defenses in FT
Nathan wrote:
> -----Original Message-----
> From: John Leary <realjtl@sj.bigger.net>
> >
> > The only time in the FT game I have been hit with a missile,
> >it was my own fault. If one wants to improve missile defences,
> >fine, but lets talk about improving the missiles as well.
>
> They're fast, cheap, almost impossilbe to stop and do a heck of a lot
of
> damage. How would you change them further??
>
> > IMHO, (I just found out what that means), the missiles are
> >in the game to prevent the Superduperdreadnought from sitting
> >in the corner of the board and playing spinning top with an
> >attitude. Missile are reasonably useless against anything else.
>
> I can see where that might be a problem, but most people that
> I've gamed with move and move _fast_. But I guess I can understand
the
> intentions
> behind the missile rules.
>
> >Bottom line, The missile defence is almost useless and so are
> >the missiles, this is called play balance.
>
> I've used missiles effectively and had them used effectively on me.
>
> >Bye for now,
> >John L.
> >
> >(I would be very pleased to have a game with the vast majority
> >of people on the list, as most could show me a thing or four or
> >five, but in most cases commuting would be hell!)
>
> Try a little PBEM?
>
> Later,
> Nathan
Has anyone tried to set up a real time game using ICQ, Mirc, IChat, or
something similar?
Chan
--
"War is much more fun when you're winning." - Gen. Martak, ST:DS9
It is caffeine alone that sets my mind in motion.
It is through the beans of java that thoughts aquire speed,
that hands acquire shakes, that shakes become a warning.
It is caffeine alone that lets me roll the dice.
channing@glasscity.net
http://www.glasscity.net/users/channing/