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Re: Starship Troopers: I've got a wonderful Grinchy Idea...

From: Mike.Elliott@B...
Date: Wed, 12 Nov 1997 09:34:56 +0000
Subject: Re: Starship Troopers: I've got a wonderful Grinchy Idea...



>*I haven't worked out the rules just yet, I'll pour over the Novel and
>the SGII rule book for ideas.	If I can work something out, I'll post
>it
here.

>--
>Later,
>Mark A. Siefert

Mark, you must have missed this on SST for SGII posted a few days ago
(sorry, don't knw who posted it):

Hi all,
With the release of SST, I thought, about the inevitability of somebody
going out and actually doing this on a tabletop! BTW? anybody got info
on
the micromachines, esp their cost and how many to a pack?

SO without further ado, here's the writeup for SG II!

Bug Warrior
Quality Die=D10
Save Roll=D4
Moves as Fast PA
Has Close Combat Edged Weaponry and PA bonuses for Close Combat Terror
Effect
May capture a human if it wounds him in Melee
Must recieve 2 kills to kill it, but if the roll by the firer is a
natural
even number that results in a kill, the Warrior is automatically taken
down(hit to the nerve stem).

Bug Tanker
Quality Die=D10
Armour of 2/1(Treat as Vehicle Target)
As per slow tracked movement, but with Fast PA chart Has Close combat
bonuses as per Warrior
Terror Effect
May fire a 12" flame/acid stream from nose, all MI hi by it dice as if
hit
by Infantry Plasma Gun

Bug Brain
Quality=D4
Moves as per normal infantry
May Interrogate PW's(kills them in process)
May not fight and must be portected at all times

Other Notes
Bugs have a Moderate ADA rating
Unit Integrity=.5"
No Morale Checks except when Brain Bug is threatened No routs except to
protect the Brain Bug
No surrender

MI Rifle(Name of the Damn thing escapes me?) Treat as Advanced Assault
Rifle and Shotgun Combo

Nuclear IAVR
As per IAVR, but treat Blast and Effects as a hit by Medium Arty
firing anti-personell submunitions.

MI Retrevial Boat
Class=5
Superior ECM
VTOL Movement
Armour 5/4
Transport for 20 men

Fleet Fighters
Class 5
Superior ECM
Aero Movement
2 fixed foward HEL/3
racks for DFO

MI Platoon

Cmd Group: 1 LT w/Rifle, 1 SGT w/Rifle, 1 Sniper(w/conventional Sniper
weapon), 1 RTO w/Rifle,
1 IAVR Gunner

3 Squads of 5 men each:
1 Cpl(SL) w/rfl

2 Fireteams of 2 men with Rifles

20 men total
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Cheers
Mike Elliott

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